Articles software developers should read, at least once

… if not twice.

These days, almost every software developer┬áhas a blog – so it’s sh*tloads of content around the Internet. Truth is, the good, accurate, long-lasting contents are hard to be found. Most contents are supposed to be obsolete very soon – and it’s OK, because many contents are for a very specific situation in a very specific time. But can we have a collection of the precious contents that are useful not only today, this week, this month, but ten years from now?

This is supposed to be a definitive collection of great contents that will be helpful for your entire career as a software developer. It’ll be updated frequently, with new link as I found it.

The Log: What every software engineer should know about real-time data’s unifying abstraction (Jay Kreps)

Logging is essential to every serious software system. But it’s not easy – getting it right can be indeed hard, especially in real-time. This article provides a deep knowledge about the concept.

http://engineering.linkedin.com/distributed-systems/log-what-every-software-engineer-should-know-about-real-time-datas-unifying

The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (Joel Spolsky)

It’s been 26 years since Unicode was introduced and still, not all people can get it right. This article gives you – as the tittle suggests – a minimum knowledge about Unicode, and how to not get it wrong.

http://www.joelonsoftware.com/articles/Unicode.html

What Every Programmer Should Know About Memory (PDF) (Ulrich Drepper)

This is a pretty low-level paper, you will learn about how memory works at hardware level. Still interesting and useful. Who knows someday you’ll have to get your hands dirty with some memory stuffs?

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