Super short review of God of War PS4

One of the iconic characters on PlayStation, Kratos is known for his super violent nature, a tragedy past of betrayal, a thirst for revenge – and God of War is known for its brutal combat when you kill your enemies in most violent ways possible. The last major game in the series was God Of War 3 on PS3, released in 2011. 7 years is a long time to wait – and did Sony Santa Monica soft reboot of the series live up with the expectations?

I’m happy to say, it does, and some more. I’m still early hours into the game, but yet I’m very impressed. An older Kratos who is now a father, accompanied by his boy Atreus to fulfill Atreus’ mother’s last wish. And their journey begins.

This is Sparta!

Plus:

  • Violent, brutal, extreme satisfying combat. Animations are very well done. Yes, if you are looking for a God of War, here it is. Kratos is older, and he might not as fast or agile as he used to be, but his combat skills haven’t aged one bit. He still kills.
  • Excellent world design, exploring is both interesting and rewarding. Santa Monica Studio also did a great job adding lore and Norse mythologies into the game. Nothing feels forced, at all.
  • Beautiful characters and landscape. Horizon Zero Dawn set the bar very high for graphics, yet God Of War managed to even exceed that, in many ways.
  • Excellent character design. Kratos is obviously older, he is still strong and brutal, but he is slower and more grumpy. It feels so real.
  • A story you can believe. Some reviewers complained about Atreus. Come on, he is just a boy. Were they children, at all? He lost his mother, and then (supposedly) suddenly gets a father, who can be grumpy. There’s no doubt that Atreus will try hard to get his father’s approvals. I find his performance very good.
  • Leviathan is probably one of the coolest weapon in games, ever. Easy to use, great in melee combat and superb in ranged combat. Also super useful for opening gates, bridges and puzzles. The gameplay and puzzles are built around the weapon, so it feels so good to use.
  • Smart little puzzles/challenges.

Minus:

  • None yet. Or rather a small one: The photo mode feature (which was added as an update, was not available at launch) is quite hidden. Wish there was a way to quickly enter it, but that I can live with.

If I’m to give a score now, it’s a 9.5/10. I expect it will raise even higher because the combats should get even better and the story might contain some twists that make it’s worth it.

A super short review of Xenoblade Chronicles 2

I’m still just 1/3 way through the game. Here’s some of my thoughts so far

Hit:

  • Gorgeous world. No it’s not the level of graphic detail of Horizon Zero Dawn, but given Switch’s processing power, the game looks absolutely amazing.
  • Pyra is really cute (Talking about her face)

Miss

  • Pyra is overly sexualized. .Does Monolith need to let her wear a thong into battle. While it’s common in Japanese Role Playing Games (“fans service”, they said), it’s not what gaming should be.
  • The fetch quests are really, really boring. They need to die.
  • Looting is tedious. Too many “collection points”, too little value or interest for each of them.
  • The enemies really lack of diversity, Well, they have plenty of beasts in the game, but they way you kill them are no different at all. Combats are pretty much the same. Wait for this then press this button. Bah.
  • Crafting is not that fun.

WTF

  • The characters are super talkative during the combats. All 6 of them!

My friend told me the game will get much better in chapter 4 and 5, especially in combats, so I’m trying. But right now, I would give it a 7. Or a 7.5, for Pyra.