DQXI is the last game I completed, and I don’t complete a lot of games. I was interested on the game because it was hugely anticipated, but the reviews put me off a little bit. Don’t get me wrong, the reviews are very positive – or at least most of them are, but they are not that level I wanted. The final push is a very good discount on the physical version, so I was like “What the hell” . Surprises, I was hooked.
Very good “anime” styles. The game looks quite as good as the pre-rendered cutscenes.
The game is very well rounded and very enjoyable. I had almost no bug, at least none noticeable during my ~100 hours spent with the game.
Some plot twists that make the story interesting.
Good characters and side stories. Even thought they are not up to the level in The Witcher 3, they are still good enough to enjoy.
The crafting system (Fun-sized forge) is actually quite fun to work with.
The combat lacks depth usually seen in turn based combat. It is not exactly a bad thing for me, but if you are looking for some challenges, then the combat system in Persona 5 is far engaging.
Traditional, quite predictable main story.
The background music is repetitive and can be annoying at time
The new improvements in the Switch version are not coming to PS4.
One of the iconic characters on PlayStation, Kratos is known for his super violent nature, a tragedy past of betrayal, a thirst for revenge – and God of War is known for its brutal combat when you kill your enemies in most violent ways possible. The last major game in the series was God Of War 3 on PS3, released in 2011. 7 years is a long time to wait – and did Sony Santa Monica soft reboot of the series live up with the expectations?
I’m happy to say, it does, and some more. I’m still early hours into the game, but yet I’m very impressed. An older Kratos who is now a father, accompanied by his boy Atreus to fulfill Atreus’ mother’s last wish. And their journey begins.
Violent, brutal, extreme satisfying combat. Animations are very well done. Yes, if you are looking for a God of War, here it is. Kratos is older, and he might not as fast or agile as he used to be, but his combat skills haven’t aged one bit. He still kills.
Excellent world design, exploring is both interesting and rewarding. Santa Monica Studio also did a great job adding lore and Norse mythologies into the game. Nothing feels forced, at all.
Beautiful characters and landscape. Horizon Zero Dawn set the bar very high for graphics, yet God Of War managed to even exceed that, in many ways.
Excellent character design. Kratos is obviously older, he is still strong and brutal, but he is slower and more grumpy. It feels so real.
A story you can believe. Some reviewers complained about Atreus. Come on, he is just a boy. Were they children, at all? He lost his mother, and then (supposedly) suddenly gets a father, who can be grumpy. There’s no doubt that Atreus will try hard to get his father’s approvals. I find his performance very good.
Leviathan is probably one of the coolest weapon in games, ever. Easy to use, great in melee combat and superb in ranged combat. Also super useful for opening gates, bridges and puzzles. The gameplay and puzzles are built around the weapon, so it feels so good to use.
Smart little puzzles/challenges.
None yet. Or rather a small one: The photo mode feature (which was added as an update, was not available at launch) is quite hidden. Wish there was a way to quickly enter it, but that I can live with.
If I’m to give a score now, it’s a 9.5/10. I expect it will raise even higher because the combats should get even better and the story might contain some twists that make it’s worth it.
I’m still just 1/3 way through the game. Here’s some of my thoughts so far
Gorgeous world. No it’s not the level of graphic detail of Horizon Zero Dawn, but given Switch’s processing power, the game looks absolutely amazing.
Pyra is really cute (Talking about her face)
Pyra is overly sexualized. .Does Monolith need to let her wear a thong into battle. While it’s common in Japanese Role Playing Games (“fans service”, they said), it’s not what gaming should be.
The fetch quests are really, really boring. They need to die.
Looting is tedious. Too many “collection points”, too little value or interest for each of them.
The enemies really lack of diversity, Well, they have plenty of beasts in the game, but they way you kill them are no different at all. Combats are pretty much the same. Wait for this then press this button. Bah.
Crafting is not that fun.
The characters are super talkative during the combats. All 6 of them!
My friend told me the game will get much better in chapter 4 and 5, especially in combats, so I’m trying. But right now, I would give it a 7. Or a 7.5, for Pyra.
The game is very well polished. Everything seems smooth, and I’m yet to see any game breaking bugs (I’m looking at you, Witcher 3, and XCOM 2)
A vast, beautiful open world. Probably the most beautiful ever in a game. Even on the original PS4, it looks spectacular. PS4 Pro + HDR will blow your mind away – well, Sony made sure the game is a showcase for PS4 Pro, so that’s expected
If you think Rise of Tomb Raider was visually stunning, think again. HZD easily blows it out of water. In short, it will drop your jaw!
The combats versus machines are engaging and rewarding. The bigger, badder the robot, the more satisfying you’ll be after a battle. You will have to be both smart, and fast to win. The variety and diverAlso, the Critical Hit move feels both powerful and satisfying.
The story is fine, but not really ground breaking. Passable but don’t expect anything like The Witcher 3.
The open world settings get bored after a while. Still many things to do, but you’ll probably want more.
The combats versus humans are … meh. It’s not that bad, but compared to the machines, humans are just boring enemies which bring very little enjoyment to the table.
The voice acting is underwhelming. In many cases, voice actors do not sound convincing as they should. The NPC faces are also quite generic and you’ll have hard time remember who is who.
Stealth action is a joke – you caused an explosion and your enemies are still acting like nothing happen. If you expect the level of Metal Gear Solid V depth – I have bad news for you.
9/10. Buy it! If you have PS4 Pro + HDR TV and it’s easily a must have. If you don’t, then this is a very valid reason to buy those!
My screen finally arrived and I’ve spent a couple of days playing with it. It is the screen I wanted, and I tried to search about it quite a lot, but the English content about it is quite limited, so I decide to write one here, in case you’re looking for some reviews before buying it.
In the specs, this screen is completely a steal. 32 inches, QHD (2560×1440) resolution, AMVA native 10-bit panel (without RFC, so 1.07 billion of true colors), stand which supports titling, pivoting etc,… And it’s only 4390 SEK here (equivalent to 534 USD, but hey, I am in Sweden, where everything is crazily expensive, remember?), which is even cheaper than many other 27″ QHD screens. I have a habit (not sure good or bad) of checking everything before buying, and this is the list I come up with:
+ Big size. 32″ 2560×1440 is just right, considering the distance between my eyes and the screen. 27″ QHD is a bit small, while 32″ 4k is a bit too much pixels (which makes thing smaller than I’d like). And 4k non-TN panel screens are much more expensive currently. + AMVA. It’s not TN! It might not be as good as IPS in term of color reproduction and viewing angles, but it’s 10 bit panel (of course that requires extra parts like the connection, the machine to make it works) so it should be comparable on some level. And VA, in general, is better than IPS in terms of contrast (black level) and not-glowing. + Rich in port and connection. I have anything I’d like to and more: DisplayPort, HDMI, DVI, USB (2×3.0 and 2×2.0).